Defensive Type supports tank hits, while Offensive Type boosts combos and damage. Drive Type is support oriented and gives players more direct control over support characters. Awakenings alter and strengthen a character for a limited time, letting them deal tremendous damage. Awakening Type can use the awakening enhancement right at the start. The fighters can unite with their support cast to perform a team ultimate technique as well. For example, Ultimate Jutsu Type focuses on explosive damage, giving players the ability to use their ultimate technique right from the start. Each type alters how players perform their special attacks or summon assist characters. Revolution gives players three combat types to choose from prior to battle. The fault with a simplistic system like this is that the fighting devolves into spamming effective moves rather than mixing up attacks to get the edge on opponents. In a way, Revolution is not unlike Square Enix's Dissidia: Final Fantasy fighting game, in that characters have a relatively limited move set, but can radically alter how they fight depending on the accessories they equip. Gear defines how a character plays, because equipment significantly boosts attack properties. Characters only have a handful of combos, special attacks, and projectiles, which makes learning characters and reading opponents relatively simple. Ninja ShenanigansCombat in Revolution is simple. With the lack of an involved story mode, the combat alone isn't sufficient to carry Revolution, so developer CyberConnect 2 simply padded the game with shallow and repetitive fetch-quest fluff to add length. The side content in Ninja World Tournament all amounts to busy-work in the long run, though.
You can also tackle combat-oriented missions to earn medals, which can be exchanged for accessories and items. Completing these missions lets you call on these characters as support during combat. This mode is very fun and hectic, but is exclusive to the Ninja World Tournament, and thus single-player only.īetween tournament rounds, you can explore the island to interact with characters by either challenging them or taking on odd side-quests.
The ninja with the most orbs at the end of the match wins. The object is to beat the stuffing out of opponents and collect orbs they drop, all while avoiding traps and ambushes. The four-way battle pits players against three computer-controlled ninja characters.